// about

The hand at the wheel.

Mark in the driver's seat with his dog leaning in from the passenger side

Mark D'Adamo — @stormbreaker9000 — is a developer based in western Canada. By day, Next.js applications and Databricks data pipelines; by evening, Claude plugin tooling and developer infrastructure.

This site is where the field notes live. Posts cover the actual work: what broke, what fixed it, what I'd do differently. No frameworks-as-religion takes, no hot-take harvest — just logbook entries from someone who'd rather ship than speculate.

28Posts
Oct 2025Writing since
2Open projects

// now

Currently building out the Claude Code plugins ecosystem and shipping the next round of infrastructure posts. Next.js pays for the coffee.


// the long way here

2014

Software Engineering, University of Calgary.

2014 — 2018

Building video games in my parents' basement. Not a detour, it turns out.

2018

Started the day job — Next.js applications and Databricks data pipelines. Still there.

Oct 2025

First posts. One of them was an MCP server for Godot — the games came back, wearing a different hat.

May 2026

Rebuilt this site from scratch. Next.js 16, MDX, a hand-stitched design system.

Now

Still shipping — plugins, infrastructure posts, and whatever the day job breaks next.


// writing about

AI tooling & the Claude ecosystem

Plugin development, MCP servers, and agentic workflows. The ecosystem is new enough that most of it is still being figured out in public.

Web craft & design

Next.js, design systems, editorial type. This site is as much a project in this category as it is a writing platform.


// tools

Languages — live from GitHub

Python27%HTML27%GDScript21%TypeScript17%JavaScript8%

And the rest

Next.jsReactDatabricksClaude CodeMDXVercelNeon PostgresTauriGodot

// projects


// this site

Built on Next.js 16 with MDX for content. The theme system is hand-stitched — no component library, just CSS custom properties and careful typographic choices. Cover art is generated through a house-style pipeline; the hero artwork is original, painted in a pirate-cove daydream. Source is on GitHub.


// find me